Baldur's Gate 3 — Full Arabic Localization (Fan Mod)
Divinity 4 wasn't built for Arabic. Now it renders it correctly.
Most Arabic mods for Western RPGs fail at the same place: runtime. The translation files exist; the engine renders them as disconnected letters, reversed words, or fallback-font boxes where the shaper gave up. The work was done — the engine just doesn't know what Arabic is.
Divinity 4, Larian's proprietary engine, was built for left-to-right scripts. Making it render Arabic correctly meant engine-level integration: bidirectional text, contextual letter shaping, RTL handling in UI, and font work to preserve the original visual feel. That happened alongside translation, not after handoff.
A multi-agent pipeline produced the draft at scale. Engine integration ran in parallel — bidirectional text, contextual letter shaping, RTL handling in UI, font work. 2.5 million words moved through the workflow. The mod renders the way the game was meant to read — which is the bar that matters.
- Words
- 2.5M
- Engine
- Divinity 4
- Scope
- Engine integration